Showing posts with label formatting. Show all posts
Showing posts with label formatting. Show all posts

Tuesday, April 6, 2010

String.format in Android is extremely slow!

I'm used to using String.format to construct messages. Even when I don't need to specify width or number of decimal places. It just looks neater to the eyes.

For example, on the Alkitab (Bible) application, I wrote this for debugging:

Log.d("alki", String.format("tebakKitab fase 3: dengan %s:%d skor %d", ref.pendek, ref.pos, skor));

Each of "my operation", involving about 70 calls to the above line, takes about 300 ms. I thought that was acceptable.

But when I tried to build a game engine, I found a bottleneck somewhere that drags the fps. I found it to be the String.format call, which takes about 6ms for just one call! That's ridiculously slow.

Guess what: when I change the above line to:

Log.d("alki", "tebakKitab fase 3: dengan " + ref.pendek + ":" + ref.pos + " skor " + skor);

"my operation" takes only 22 ms!

Okay, once again: Don't use String.format in Android applications!

Note: When I traced method calls to know what makes it slow, String.format apparently calls a very deep code, something with DecimalFormatter, even CurrencyFormatter even though I didn't use it. It also calls com.ibm.icu.** packages. It really has a huge logic inside.